package engine.graphics
{
	import flash.display3D.*;
	
	public class RxVertexBuffer
	{
		public var m_vertexBuffer:VertexBuffer3D;
		public var m_offset:int;
		public var m_format:String;
		
		public function RxVertexBuffer(vertexBuffer:VertexBuffer3D, offset:int, format:String)
		{
			this.m_vertexBuffer = vertexBuffer;
			this.m_offset = offset;
			this.m_format = format;
		}
	}
}